Accurate, Robust, and Flexible Real-time Hand Tracking
By Toby Sharp, Cem Keskin, Duncan P. Robertson, Jonathan Taylor, Jamie Shotton, David Kim, Christoph Rhemann, Ido Leichter, Alon Vinnikov, Yichen Wei and 5 more. 2015
507 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, 3D Vision & Pose, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Ming-Hsuan Yang
- Dacheng Tao
- Xiaogang Wang
- Cordelia Schmid
- Andrew Zisserman
- Trevor Darrell
In Control and Systems Engineering
- Hanbyul Joo
- Gyeongsik Moon
- Kyoung Mu Lee
- Michael J. Black
- Angjoo Kanazawa
- Jitendra Malik
- Vincent Lepetit
- Dimitrios Tzionas
In 3D Vision & Pose
- Hanbyul Joo
- Matthias Nießner
- Christian Theobalt
- Angjoo Kanazawa
- Jitendra Malik
- Angela Dai
- Michael J. Black
- Marc Pollefeys
In Human-Computer Interaction
- Gyeongsik Moon
- Kyoung Mu Lee
- Hanbyul Joo
- Junsong Yuan
- Vincent Lepetit
- Dimitrios Tzionas
- Markus Oberweger
- Liuhao Ge
Citations in the corpus
- Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications (2022, background): “One highly related direction is to model and estimate 3D hand joints [5,44,45,53,60,63,66,72,78,79,80,85,3] and mesh [26,27,51,55,75,83,46], object pose [14,28,29,35,43,57,64,71,76,81], or both [6,17,18,19,69].”
- Playing for Data: Ground Truth from Computer Games (2016, methodology): “Rendered depth maps of parametric models have been used prominently in training leading systems for human pose estimation and hand tracking [42, 43].”
- SurfNet: Generating 3D Shape Surfaces Using Deep Residual Networks (2017, methodology): “Unlike standard methods which estimate the joint angle [7, 29] or joint position parameters [27, 32, 33], we reconstruct the full 3D surface.”
- Whole-Body Human Pose Estimation in the Wild (2020, methodology): “Most approaches of hand pose estimation have to use lab-recorded [56,13] or synthetic datasets [34,35,50], hampering the performance of the existing methods in real-world scenarios.”
- Deep Kinematic Pose Regression (2016, unknown): “The most aggressive and thorough representation is to use an explicit and generative geometric model, including the motion and shape parameters of the object [3,25].”
- SAIL-VOS: Semantic Amodal Instance Level Video Object Segmentation – A Synthetic Dataset and Baselines (2019, methodology): “…data has been used for optical flow [42, 41, 9, 7, 69, 81, 58], robustness estimation of features [51], visual odometry [35, 81], hand tracking [87], shape from shading [82], semantic segmentation [83, 50, 81, 58], amodal segmentation [52, 24], multi-view stereopsis [47] and human pose…”
- Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data (2020, background): “Some works [35, 32, 40, 36, 43] additionally leveraged discriminative predictions for initialization and regularization.”
- EgoGesture: A New Dataset and Benchmark for Egocentric Hand Gesture Recognition (2018, methodology): “[22] present a system for reconstructing the complex articulated pose of the hand using a depth camera by combining fast learned”
- Hand Keypoint Detection in Single Images Using Multiview Bootstrapping (2017, background): “[16] demonstrated practical performance across a large range, but there are still difficult cases such as hand-hand interactions and handobject interactions.”
- Monocular Total Capture: Posing Face, Body, and Hands in the Wild (2018, unknown): “Most of previous work is based on depth image as input [40, 54, 49, 52, 65, 71].”
- Learning to Navigate the Energy Landscape (2016, methodology): “We refer the interested reader to [15, 14, 24, 10, 48, 36, 47] and [41, 38] for relevant litterature on RGB camera relocalization and Hand Pose Estimation, respectively.”
- V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map (2017, methodology): “Particle swam optimization (PSO) [34], iterative closest point (ICP) [39], and their combination [32] are the common algorithms used to obtain optimal hand pose results.”
- Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs (2016, methodology): “In [27], a multi-layered discriminative model, which is trained on synthetic training data, is first applied to infer sample hand poses.”
- Capturing Hands in Action Using Discriminative Salient Points and Physics Simulation (2015, background): “Recently, Sharp et al (2015) combined a PSO optimizer with a robust, two-stage regression reinitializer that predicts a distribution over hand poses from a single RGB-D frame.”
- Spatial Attention Deep Net with Partial PSO for Hierarchical Hybrid Hand Pose Estimation (2016, methodology): “Many prior works have achieved good performance by different methods [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16].”
- Soli (2016, background): “Using depth information by employing either multiple cameras or a single depth camera can significantly improve precision [Sharp et al. 2015], but does not scale well to the small form factor required by wearable and mobile devices.”