Rapidly-exploring random trees : a new tool for path planning
By Steven M. LaValle. 1998
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Sergey Levine
- Abhinav Kumar Gupta
- Jitendra Malik
- Yoshua Bengio
- Pieter Abbeel
- Li Fei-Fei
- Trevor Darrell
- Kristen Grauman
Citations in the corpus
- MOReL : Model-Based Offline Reinforcement Learning (2020, methodology): “A number of algorithms based on MPC [23, 64], search-based planning [65, 25], dynamic programming [49, 26], or policy optimization [27, 51, 66, 67] can be used to approximately realize this.”
- Go-Explore: a New Approach for Hard-Exploration Problems (2019, methodology): “Graph-search algorithms as a means of exploration in planning have been investigated in algorithms such as Rapidly-exploring Random Trees (RRTs) [99], which were recently used to explore Atari games by Zhan et al.”
- Optimal trajectory generation for dynamic street scenarios in a Frenét Frame (2010, methodology): “In [9], a tree of trajectories is sampled by simulating the closed loop system using the rapidly exploring random tree algorithm [10].”
- Dynamic-Domain RRTs: Efficient Exploration by Controlling the Sampling Domain (2005, methodology): “Rapidly-exploring Random Trees (RRTs) were primarily designed for targeting single-query holonomic problems and problems with differential constraints [21], [23], [25].”
- iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes (2020, background): “sampling-based motion planners: rapidly growing random trees (RRT [58]) and its bidirectional variant (BiRRT [59]), and lazy probabilistic road-maps (lazyPRM [60]), adapted from [61].”
- Curiosity driven reinforcement learning for motion planning on humanoids (2014, methodology): “Single query algorithms, such as Rapidly Exploring Random Trees (RRT) (LaValle, 1998; Perez et al., 2011), interpolate two points in configuration space, without reusing knowledge from one query to the next.”
- Combining Optimal Control and Learning for Visual Navigation in Novel Environments (2019, methodology): “ate trajectories [24, 30, 44]. Classical Robot Navigation. Classical robotics factorizes the problem of robot navigation [12, 41] into sub-problems of mapping and localization [17, 41], path planning [8, 22, 25] and trajectory tracking via optimal control as described above. Mapping refers to estima”
- Path Planning for Autonomous Vehicles in Unknown Semi-structured Environments (2010, methodology): “This work was motivated by and experimentally validated in the”
- RRT-connect: An efficient approach to single-query path planning (2000, methodology): “We present a simple path planning method called RRT-Connect that combines Rapidly-exploring Random Trees (RRTs) [18] with a simple greedy heuristic that aggressively tries to connect two trees, one from the initial configuration and the other from the goal.”
- Perception, Planning, Control, and Coordination for Autonomous Vehicles (2017, background): “Paths can be generated from directly sampling admissible controls [240], however these methods do not optimize paths through tree rewiring, and popular asymptotically optimal planners, such as RRT* [207] require sampling from the configuration space.”
- Alternative Paths Planner (APP) for Provably Fixed-time Manipulation Planning in Semi-structured Environments (2020, methodology): “Commonly used algorithms such as RRTs [1], [2] neither exploit the distinction between static and movable obstacles nor take advantage of the repetitive nature of planning problems to speedup planning.”
- Reset-free Trial-and-Error Learning for Robot Damage Recovery (2016, background): “ning Sample-based planning is one of the main philosophies that addresses the motion planning problem [41]. The traditional algorithms in this category are \Rapidly Exploring Random Trees" (RRT) [42] and \Probabilistic Roadmaps for path planning in high-dimensional conguration spaces" (PRM”
- A Survey of Monte Carlo Tree Search Methods (2012, background): “dense trees (RTDs), were first introduced by LaValle [126].”
- Autonomous Vehicle Technologies for Small Fixed-Wing UAVs (2003, unknown): “u̇ = −g sin θ +Ax + vr − wq (4) v̇ = g sinφ cos θ +Ay − wr + wp (5) ẇ = g cosφ cos θ +Az + uq − vp (6)”
- Receding Horizon "Next-Best-View" Planner for 3D Exploration (2016, methodology): “Starting from the current configuration of the vehicle ξ 0 , a geometric tree T is incrementally built in the configuration space, within the scope of this work using the RRT algorithm [12].”
- Sampling-Based Path Planning on Configuration-Space Costmaps (2010, methodology): “Similar to the Extend version of the basic RRT algorithm [20], a randomly sampled configuration qrand is used to determine both the nearest tree node qnear to be extended and the extension direction.”