Sketching Interfaces: Toward More Human Interface Design
By James A. Landay, Brad A. Myers. Computer, 2001
582 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/d75a4d66e3c24d1f6efa6543a6bb208aae5ca21e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Yi-Zhe Song
- Tao A. Xiang
- Timothy M. Hospedales
- Michel Beaudouin-Lafon
- Chen Change Loy
- Wendy E. Mackay
- Ayan Kumar Bhunia
- Yongxin Yang
In Human-Computer Interaction
- Michel Beaudouin-Lafon
- Tao A. Xiang
- Chen Change Loy
- Wendy E. Mackay
- Per Ola Kristensson
- John J. Dudley
Citations in the corpus
- Prototyping tools and techniques (2002, methodology): “Silk ( Landay & Myers, 2001 ) is a tool aimed at the early stages of design, when interfaces are sketched rather than prototyped in software.”
- Sketch Me That Shoe (2016, methodology): “Compared with text, sketches are incredibly intuitive to humans and have been used since pre-historic times to conceptualise and depict visual objects [20, 15].”
- Sketch-based modeling: A survey (2009, unknown): “As Landay and Myers note about their system, ‘‘failure to provide sufficient feedback about its recognition was the source of most of the confusion’’ [98].”