GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players
By Ami Hauptman, Moshe Sipper. 2005
78 citations recorded by the source corpus.
Subfields: Artificial Intelligence
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In Artificial Intelligence
Citations in the corpus
- Giraffe: Using Deep Reinforcement Learning to Play Chess (2015, background): “Most attempts in this area use genetic programming [11] [12], and inductive learning [13].”
- Genetically programmed strategies for chess endgame (2006, background): “The first one is the automatic production of new heuristics for alpha-beta pruning [7], and the second is to find new evaluation functions to estimate the value of potential next moves [5, 8].”
- A Field Guide to Genetic Programming (2008, background): “Also, four of the 2005 medals were awarded for GP applications: the invention of optical lens systems (AlSakran, Koza, and Jones, 2005; Koza, Al-Sakran, and Jones, 2005), the evolution of a quantum Fourier transform algorithm (Massey, Clark, and Stepney, 2005), evolving assembly programs for Core Wa”