Giraffe: Using Deep Reinforcement Learning to Play Chess

By Matthew Lai. 2015

115 citations recorded by the source corpus.

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform parameter-tuning on hand-crafted evaluation functions, Giraffe's learning system also performs automatic feature extraction and pattern recognition. The trained evaluation function performs comparably to the evaluation functions of state-of-the-art chess engines - all of which containing thousands of lines of carefully hand-crafted pattern recognizers, tuned over many years by both computer chess experts and human chess masters. Giraffe is the most successful attempt thus far at using end-to-end machine learning to play chess.

Subfields: Artificial Intelligence, Economics and Econometrics, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Yoshua Bengio
  5. Timothy P. Lillicrap
  6. David Silver
  7. Chelsea Finn
  8. Jimmy Ba

In Economics and Econometrics

  1. David Silver
  2. Timothy P. Lillicrap
  3. Arthur Guez
  4. Aja Huang
  5. Fernando Perez-Cruz
  6. Giuseppe Ateniese
  7. Briland Hitaj
  8. Marc Lanctot

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Timothy P. Lillicrap
  5. David Silver
  6. Jimmy Ba
  7. Shimon Whiteson
  8. R´emi Munos

Citations in the corpus