Simulation tools for model-based robotics: Comparison of Bullet, Havok, MuJoCo, ODE and PhysX
By Tom Erez, Yuval Tassa, E. Todorov. 2015
358 citations recorded by the source corpus.
Subfields: Computational Theory and Mathematics, Control and Systems Engineering, Mechanical Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Theory and Mathematics
- Sergey Levine
- Pieter Abbeel
- Nicolas Manfred Otto Heess
- Vikash Kumar
- Timothy P. Lillicrap
- Abhishek Gupta
- Chelsea Finn
- Shixiang Shane Gu
In Control and Systems Engineering
- Sergey Levine
- Pieter Abbeel
- Vikash Kumar
- Chelsea Finn
- Abhishek Gupta
- Aravind Rajeswaran
- Nicolas Manfred Otto Heess
- Shixiang Shane Gu
In Mechanical Engineering
- Sergey Levine
- Vikash Kumar
- Aravind Rajeswaran
- Pieter Abbeel
- Abhishek Gupta
- Nicolas Manfred Otto Heess
- E. Todorov
- Timothy P. Lillicrap
Citations in the corpus
- Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations (2017, background): “MuJoCo: A physics engine for model-based control.”
- DeepMind Control Suite (2018, background): “It compares favourably to other popular engines (Erez et al., 2015), especially for articulated, low-to-medium degree-of-freedom (DoF) models in contact with other bodies.”
- Learning to Solve a Rubik’s Cube with a Dexterous Hand (2019, background): “ics [24] and is suitable for rich-contact hand manipulation tasks.”
- Brax - A Differentiable Physics Engine for Large Scale Rigid Body Simulation (2021, methodology): “Non-Brax data was adapted with permission from the authors of [42] and plotted here for comparison.”
- Model Identification via Physics Engines for Improved Policy Search (2017, background): “There are many examples of popular physics engines that are becoming increasingly efficient [1]– [6].”
- SceneNet: An annotated model generator for indoor scene understanding (2016, background): “Moreover, SceneNet could also be integrated with a physics engine [21] and any robotics simulation engine [22] to allow further understanding of scenes beyond geometry and semantics.”
- Simulation-based design of dynamic controllers for humanoid balancing (2016, background): “Modern physical simulators [25] solve the governing dynamics equation with LCP constraints to accurately model contacts.”
- MuJoCo HAPTIX: A virtual reality system for hand manipulation (2015, background): “We have recently shown [2] that MuJoCo outperforms a number of alternative simulators in terms of both speed and accuracy on modelling systems relevant to robotics, especially simulated hands grasping objects.”
- Fast Model Identification via Physics Engines for Data-Efficient Policy Search (2017, methodology): “This paper presents an approach for model identification by exploiting the availability of off-the-shelf physics engines [Erez et al. , 2015] for simulating robot and object dynamics in a given scene.”
- dm_control: Software and Tasks for Continuous Control (2020, methodology): “It is written in Python , exploiting the agile workflow of a dynamic language, while relying on the C -based MuJoCo physics library, a fast and accurate simulator (Erez et al., 2015), itself designed to facilitate research (Todorov et al., 2012).”
- A novel DDPG method with prioritized experience replay (2017, methodology): “MuJoCo [21], [22] is used as the simulator and OpenAI Gym is adopted to load the MuJoCo model.”