SceneNet: An annotated model generator for indoor scene understanding
By Ankur Handa, Viorica Patraucean, Simon Stent, Roberto Cipolla. 2016
111 citations recorded by the source corpus.
Subfields: Aerospace Engineering, Computer Vision and Pattern Recognition, Geology, 3D Vision & Pose
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Aerospace Engineering
- Abhinav Kumar Gupta
- Nathan Paczan
- Mike Roberts
- Ali Farhadi
- Stefan Leutenegger
- Sergey I. Nikolenko
- Roozbeh Mottaghi
- Andrew J. Davison
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Abhinav Kumar Gupta
- Dacheng Tao
- Li Fei-Fei
- Trevor Darrell
- Andrea Vedaldi
- Ming-Hsuan Yang
In Geology
- Sergey I. Nikolenko
- Stefan Leutenegger
- Nathan Paczan
- Mike Roberts
- John McCormac
- Simon Stent
- Wenbin Li
- Dimos Tzoumanikas
In 3D Vision & Pose
- Sergey I. Nikolenko
- Nathan Paczan
- Mike Roberts
- Abhinav Kumar Gupta
- Stefan Leutenegger
- Ali Farhadi
- Yuke Zhu
- Simon Stent
Citations in the corpus
- Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding (2020, methodology): “Non-photorealistic datasets and environments [29, 30, 70, 78] also play an important role in scene understanding research because they can be rendered very efficiently.”
- Target-driven visual navigation in indoor scenes using deep reinforcement learning (2016, methodology): “[30] propose a new Screenshots of our framework and other simulated learning frameworks: ALE [36], ViZDoom [37], UETorch [38], Project Malmo [39], SceneNet [40], TORCS [41], SYNTHIA [42], Virtual KITTI [43]. search algorithm based on the integration of Monte-Carlo tree search with deep RL that beats”
- Understanding RealWorld Indoor Scenes with Synthetic Data (2015, methodology): “In this work, we build upon SceneNet [19], a repository of annotated synthetic 3D scenes, to collect potentially unlimited labelled training data with perfect ground truth for per-pixel labelling.”
- Configurable 3D Scene Synthesis and 2D Image Rendering with Per-pixel Ground Truth Using Stochastic Grammars (2017, methodology): “timation [18, 27, 39, 104, 109, 111, 126, 139, 151], depth prediction [118], pedestrian detection [49, 81, 94, 127], action recognition [100, 101, 115], semantic segmentation [103], sceneunderstanding[45, 46, 60, 97],aswellasinbenchmark datasets [47]. Previously, synthetic imagery, generated on the ”
- Arena: A General Evaluation Platform and Building Toolkit for Multi-Agent Intelligence (2019, background): “…specific tasks, such as first person shooting [104], Real-Time Strategy (RTS) [93], vision understanding [76], in-door scene understanding [12, 15, 29, 80], and interaction [45, 81, 103], or specific games, such as driving [20, 105], handling blocks [53], Pac-Man [99], Starcraft [16, 19, 97, 102],…”
- Synthetic Data for Deep Learning (2019, methodology): “The dataset is actually an extension of SceneNet [232, 234], an annotated model generator for indoor scene understanding that can use existing datasets of 3D object models and place them in 3D environments with synthetic annotation.”
- InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset (2018, background): “In other papers [14], motion-capture trajectories have been captured to solve this – but such an approach is limited to small datasets where it is feasible to manually capture such trajectories.”
- HoME: a Household Multimodal Environment (2017, unknown): “These datasets include Stanford Scenes (1723 layouts) [34], Matterport3D [35] (90 layouts), sceneNN (100 layouts) [36], SceneNet (57 layouts) [37], and SceneNet RGB-D (57 layouts) [38].”