The 2009 Simulated Car Racing Championship
By Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, D. Pelta, Martin Volker Butz, Thies D. Lönneker, Luigi Cardamone, Diego Perez Liebana, Yago Sáez and 2 more. 2010
103 citations recorded by the source corpus.
Subfields: Artificial Intelligence
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- J. Urgen Schmidhuber
- Faustino J. Gomez
- Yoshua Bengio
- Sergey Levine
- Julian Togelius
- Jan Koutník
- Quoc V. Le
- David R Ha
Citations in the corpus
- Deep learning in neural networks: An overview (2014, methodology): “An RNN with over a million weights learned (without a teacher) to drive a simulated car in the TORCS driving game (Loiacono, Cardamone, & Lanzi, 2011; Loiacono et al., 2009), based on a high-dimensional videolike visual input stream (Koutník et al.”
- Evolving large-scale neural networks for vision-based reinforcement learning (2013, background): “The result is that scaling NE to large nets (i.e. tens of thousands of weights) is infeasible using a straightforward, direct encoding where genes map one-to-one to network components.”
- Measuring Intelligence through Games (2011, background): “…agents that play particular games well; the very diverse collection of games used includes Othello, Go, Pac-Man, Super Mario Bros, Unreal Tournament and a car racing game (Loiacono et al. (2008, 2010); Togelius, Karakovskiy, and Baumgarten (2010); Togelius et al. (2008); Hingston (2009)).”
- Evolving large-scale neural networks for vision-based TORCS (2013, background): “In the version used here, the controllers do not have access to these features, but instead must drive the car using only a stream of images from the driver’s perspective; no task-specific information is provided to the controller, and the controllers must compute the car velocity internally, via…”
- The 2014 General Video Game Playing Competition (2016, unknown): “There are competitions focused on board games, such as Go and Othello; first-person shooter games, in particular Unreal Tournament 2004 [3]; platform games, such as Super Mario Bros [4] and Geometry Friends [5]; car racing, such as TORCS [6]; classic arcade games, such as Ms Pac-Man [7] and X-Pilot ”