The 2014 General Video Game Playing Competition
By Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. M. Lucas, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson. 2016
209 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Sociology and Political Science
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Jaroslaw Kwiecieli
- Matthew Johnson
- Katja Hofmann
- David Bignell
- Tim Hutton
- Paweł Rychlikowski
- Jakub Kowalski
- Bartosz Kostka
In Sociology and Political Science
Citations in the corpus
- StarCraft II: A New Challenge for Reinforcement Learning (2017, neutral): “The ALE is a prominent example in a rich tradition of video game benchmarks for AI [30], including Super Mario [35], Ms Pac-Man [26], Doom [13], Unreal Tournament [11], as well as general video game-playing frameworks [29, 5] and competitions [23].”
- Text-based adventures of the golovin AI agent (2017, background): “erministic games with full information [5], and its extensions (GDL-II [6] and rtGDL [7]). The second one is the General Video Game AI framework (GVGAI) from 2014, which focuses on arcade video games [8]. In contrast to Stanford’s GGP agents are provided with the forward game model instead of the ga”
- The Malmo Platform for Artificial Intelligence Experimentation (2016, background): “The General Video Game Playing Competition [Perez et al. , 2015] is an ongoing AI challenge series that builds on a set of computer games that is similar in spirit to the ALE set, but supports larger state spaces and the development of novel games.”
- An Introduction to Deep Reinforcement Learning (2018, unknown): “The General Video Game AI (GVGAI) competition framework (Perez-Liebana et al., 2016) was created and released with the purpose of providing researchers a platform for testing and comparing their algorithms on a large variety of games and under different constraints.”