The notification collage: posting information to public and personal displays
By Saul Greenberg, Michael Rounding. International Conference on Human Factors in Computing Systems, 2001
370 citations recorded by the source corpus.
Subfields: Information Systems and Management, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/d4ee8aa2a76c04b6268798b164a1f2ca33c6537f
How researchers see this paper
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In Information Systems and Management
In Sociology and Political Science
In Human-Computer Interaction
- Daniel Vogel
- Yvonne Rogers
- John T. Stasko
- Zachary Pousman
- Ravin Balakrishnan
- Siân E. Lindley
- Patrick Baudisch
- Andrew D. Wilson
Citations in the corpus
- A taxonomy of ambient information systems: four patterns of design (2006, background): “” [14 • McCrickard et al : “Often implemented as ubiquitous systems or within a small portion of the traditional desktop, notification systems typically deliver information of interest in a parallel, multitasking approach, extraneous or supplemental to a user’s attention priority.”
- Collaborating around vertical and horizontal large interactive displays: which way is best? (2004, background): “…work (e.g., Mynatt et al., 1999), instilling a sense of community (e.g., Churchill et al., 2003), providing enhanced up-to-date awareness about a work practice (Greenberg and Rounding, 2001), and initiating informal communication among strangers (Brignull and Rogers, 2003; McCarthy, 2002).”
- Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users (2004, methodology): “” The Notification Collage [7] is a system for users to communicate through a network of desk mounted peripheral displays and public large displays.”
- Enticing People to Interact with Large Public Displays in Public Spaces (2003, background): “For example, Greenberg's Notification Collage (2001) showed that co-present use of the public display rarely occurred (although remote usage flourished), Churchill et al. (2002) found that their users needed " constant encouragement and demonstration " (p.6) to interact with the interactive public d”