How can computers be partners in the creative process: Classification and commentary on the Special Issue
By Todd Lubart. Int. J. Hum. Comput. Stud., 2005
394 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Mechanical Engineering, Social Psychology
View Paper: https://www.semanticscholar.org/paper/d480220da4a9df0448549b4470288578853f223e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
In Mechanical Engineering
In Social Psychology
- Kunwar Yashraj Singh
- Michael J. Muller
- Brian P. Bailey
- Brian Magerko
- Justin D. Weisz
- Lisa Li
- Chih-Pin Hsiao
- Nicholas Mark Davis
Citations in the corpus
- Design Principles for Generative AI Applications (2024, background): “…category (a) would disappear (e.g. due to technological improvements), category (b) would remain and imperfection would still be a critical design issue. for real user needs like explainability [44, 166], and understanding the role of the AI in the co-creative process [37, 57, 106, 123, 148, 161].”
- Getting inspired!: understanding how and why examples are used in creative design practice (2009, background): “Thus, a combination of both random and semi-random example searching is useful in generating novel ideas when one becomes fixed on a specific idea [12].”
- Empirically Studying Participatory Sense-Making in Abstract Drawing with a Co-Creative Cognitive Agent (2016, background): “Computers can support human users in their creative process in a variety of ways, including acting as a nanny, coach, pen-pal, and colleague [26].”