Studying Gamification: The Effect of Rewards and Incentives on Motivation
By Ganit Richter, Daphne Ruth Raban, Sheizaf Rafaeli. 2015
331 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Experimental and Cognitive Psychology, Social Psychology
View Paper: https://www.semanticscholar.org/paper/d44918496d88fd3791717552e51b61ff0cf65200
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Raed S. Alsawaier
- Stamatios Papadakis
- Ayoung Suh
- Christy M. K. Cheung
- Christian Wagner
- Alkinoos-Ioannis Zourmpakis
- Michail Kalogiannakis
- Manju K. Ahuja
In Experimental and Cognitive Psychology
In Social Psychology
- Raed S. Alsawaier
- Stamatios Papadakis
- Ayoung Suh
- Christy M. K. Cheung
- Christian Wagner
- Alkinoos-Ioannis Zourmpakis
- Michail Kalogiannakis
- Manju K. Ahuja
Citations in the corpus
- The effect of gamification on motivation and engagement (2018, background): “Richter et al. (2015) argued that badges serve as a record of an individual’s past and present successes.”
- Gamification in the Workplace: The Central Role of the Aesthetic Experience (2017, background): “Application areas include education [74], training [77], marketing [34, 37], crowdsourcing [18], and health care [42].”
- Gamification in Science Education. A Systematic Review of the Literature (2021, background): “Consequently, in terms of theories related to gamification, while several theories can be linked, the more common one associated with its fundamental purpose, motivation, is the self-determination theory [21].”