Keyframe control of smoke simulations
By Adrien Treuille, A. McNamara, Zoran Popovic, J. Stam. ACM Transactions on Graphics, 2003
319 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Ocean Engineering
View Paper: https://www.semanticscholar.org/paper/d2cddbf71c1e41f3422d7fa8879b833cb84721df
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
- Frank Losasso
- Ronald Fedkiw
- Andrew Selle
- Frédéric Gibou
- Ken Museth
- Nils Thürey
- Eran Guendelman
- Zherong Pan
In Computer Vision and Pattern Recognition
- Frank Losasso
- Ronald Fedkiw
- Andrew Selle
- Hujun Bao
- Nils Thürey
- Frédéric Gibou
- Zherong Pan
- Eran Guendelman
In Ocean Engineering
Citations in the corpus
- Interactive localized liquid motion editing (2013, methodology): “As a viable alternative to explicitly tuning parameters and boundary conditions, some previous methods [Treuille et al. 2003; McNamara et al. 2004; Wojtan et al. 2006] proposed to specify a priori a set of global fluid shape keyframes and rely on an offline numerical optimization scheme to find the ”
- Coupling water and smoke to thin deformable and rigid shells (2005, methodology): “2003] combined interpolation with two dimensional simulations to create three dimensional nuclear explosions, [Treuille et al. 2003; Fattal and Lischinski 2004] proposed methods for control, and [Stam 2003] solved these equations on surfaces creating beautiful imagery.”
- Guiding of smoke animations through variational coupling of simulations at different resolutions (2009, background): “Later Treuille et al. [ TMPS03 ] proposed a gradient descent based optimization framework for keyframe control of smoke simulations.”
- Fluid directed rigid body control using deep reinforcement learning (2018, methodology): “Numerous methods, such as [Fattal and Lischinski 2004; McNamara et al. 2004; Pan et al. 2013; Pan and Manocha 2017; Shi and Yu 2005; Thuerey 2016; Treuille et al. 2003], have been proposed to this end.”
- Learning to Control PDEs with Differentiable Physics (2020, methodology): “Depending on the physical system, this method may have to be adjusted for specific problems (Treuille et al., 2003).”
- Simulating water and smoke with an octree data structure (2004, methodology): “[Treuille et al. 2003] proposed a method for control and used it to make letters out of smoke, and [Stam 2003] solved these equations on surfaces creating beautiful imagery.”