Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces
By Carolyn Snyder. 2003
799 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/d00be7a698328e0fcda92a48548027a7f5b1a9b4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Percy Liang
- Carrie J. Cai
- Joon Sung Park
- Michael S. Bernstein
- William R. Penuel
- Meredith Ringel Morris
- Mohit Bansal
- Lindsay Popowski
Citations in the corpus
- Social Simulacra: Creating Populated Prototypes for Social Computing Systems (2022, background): “, a paper prototype) [63, 70, 71], while a prototype of a conversational agent for observing possible conversations between a user and the agent could place a human interlocutor behind the chatbot interface (i.”
- The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas (2008, methodology): “In this case study, we focused only on evaluating the usability of the design, considered an appropriate use of paper prototyping [Snyder 2003].”
- Designing Formative Assessment Software with Teachers: an Analysis of the Co-Design Process (2007, methodology): “Finally, in its commitment to seeking frequent user input and working within the school year cycle to accomplish concrete goals, co-design is similar to processes used by designers who engage in rapid prototyping with teams and team-based design (Bowers & Pycock, 1994; Gorden & Bieman, 1995; Snyder,”