Training in virtual environments: transfer to real world tasks and equivalence to real task training
By F. D. Rose, E. Attree, B. Brooks, D. Parslow, P. Penn. Ergonomics, 2000
403 citations recorded by the source corpus.
Subfields: Automotive Engineering, Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/cf85dd12a7eb24a914aafa31d986b984fd361bb7
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Cognitive Neuroscience
- Robert Leeb
- Gernot R. Müller-Putz
- Reinhold Scherer
- Gert Pfurtscheller
- Mel Slater
- D. Friedman
- Fabien Lotte
- Brendan Z. Allison
In Human-Computer Interaction
- Gernot R. Müller-Putz
- Mel Slater
- Gert Pfurtscheller
- Maria V. Sanchez-Vives
- Jeremy N. Bailenson
- Antoine Jean-Pierre Tixier
- Tabitha C. Peck
- Sarah Parsons
Citations in the corpus
- Virtual Environments for Motor Rehabilitation: Review (2005, neutral): “47 Participants received virtual training, real training or no training on the steadiness task.”
- A Review on Virtual Reality Skill Training Applications (2021, background): “Such problems can de fi nitely happen in VR-based training when the virtual environment is ineffective at simulating and re fl ecting real-world tasks (Rose et al., 2000; Michalski et al., 2019).”
- Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic (2007, background): “It is known that the development of skills or knowledge that are obtained while someone is in a VE can be transferred to real-world behavior and performance [6, 7].”