Perceived playfulness, gender differences and technology acceptance model in a blended learning scenario
By Antonio Padilla-Meléndez, A. R. D. Á. Obra, Aurora Garrido-Moreno. Comput. Educ., 2013
465 citations recorded by the source corpus.
Subfields: Education, Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/caf624fbac6d71de500a138a8b6cc7606b928f6b
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems and Management
- Eleonora Pantano
- Daniel Baier
- Andrina Granic
- Nikola Marangunic
- A. Rese
- S. Reddy
- Ardion D. Beldad
- Sabrina M. Hegner
In Sociology and Political Science
- Eleonora Pantano
- Daniel Baier
- Andrina Granic
- Nikola Marangunic
- A. Rese
- S. Reddy
- Ardion D. Beldad
- Sabrina M. Hegner
Citations in the corpus
- Enhancing the online decision-making process by using augmented reality: A two country comparison of youth markets (2017, background): “Perceived enjoyment has been related to perceived ease of use and perceived usefulness in numerous TAM studies (Pantano and Servidio, 2012; Padilla-Meléndez et al., 2013).”
- Technology acceptance model: a literature review from 1986 to 2013 (2014, background): “Contextual Factors: contextual factors which could have a moderating effect such as gender and cultural diversity [44, 64, 75] and technology characteristics [68]; and 4.”