A Bayesian model for opening prediction in RTS games with application to StarCraft
By Gabriel Synnaeve, Pierre Bessière. 2011
121 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Sociology and Political Science, Reinforcement Learning, Game & Decision Theory, Signal Processing
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Stefano V. Albrecht
- Peter Stone
- David Churchill
- Gabriel Synnaeve
- Sergey Levine
- Filippos Christianos
- Matthew E. Taylor
- Shimon Whiteson
In Sociology and Political Science
In Reinforcement Learning
- David Churchill
- Stefano V. Albrecht
- Peter Stone
- Gabriel Synnaeve
- Matthew E. Taylor
- Sergey Levine
- Shimon Whiteson
- Pieter Abbeel
In Game & Decision Theory
In Signal Processing
- David Churchill
- Peter Stone
- Stefano V. Albrecht
- Gabriel Synnaeve
- Ronan Collobert
- Awni Y. Hannun
- Wei-Ning Hsu
- Michael Auli
Citations in the corpus
- Explainable Artificial Intelligence (XAI): Concepts, Taxonomies, Opportunities and Challenges toward Responsible AI (2019, neutral): “Bayesian models have been shown to lead to great insights in assorted applications such as cognitive modeling [201,202] , fishery [196,203] , gaming [204] , climate [205] , economet-rics [206] or robotics [207] .”
- Autonomous agents modelling other agents: A comprehensive survey and open problems (2017, methodology): “Using the same collected replay data, Synnaeve and Bessiere [262] propose methods to classify the opening strategy of Starcraft players from a finite set of strategies, using expectation-maximisation and k-means algorithms.”
- A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft (2013, unknown): “Synnaeve and Bessière [14] used the data set of [4] and presented a Bayesian semisupervised model to learn from replays and predict openings (early game strategies) from StarCraft replays.”
- Programmation et apprentissage bayésien pour les jeux vidéo multi-joueurs, application à l'intelligence artificielle de jeux de stratégies temps-réel. (Bayesian Programming and Learning for Multi-Player Video Games, Application to RTS AI) (2012, methodology): “We should point that progamers scout very well and so it allows for a highly accurate TT estimation [Synnaeve and Bessière, 2011].”
- Heuristic Search Techniques for Real-Time Strategy Games (2016, methodology): “In [80] Synnaeve and Bessiere learned to predict opening game strategies from starcraft replays used a semi-supervised Bayesian model.”