The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics
By Randima Fernando, M. Kilgard. 2003
411 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/c6b0cb82ffb83a4069831e748b65c95ac2380f32
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Gerard Jounghyun Kim
- Tobias Preis
- Zhihan Lv
- Peter Virnau
- Johannes Josef Schneider
- Charly Empereur-mot
- Wolfgang Paul
- Marc Baaden
Citations in the corpus
- CUDA Compatible GPU as an Efficient Hardware Accelerator for AES Cryptography (2007, background): “3. THE GRAPHICSPROGRAMMING UNIT 3 .1.Thetraditional GPU programming model”
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy (2005, background): “Such graphics processing units (GPUs) are now programmable and thus pixel-and texel-specific computations can be customized for enhanced realism and real-time performance (Fernando & Kilgard, 2003).”
- GPU accelerated Monte Carlo simulation of the 2D and 3D Ising model (2009, methodology): “In the beginning of general purpose computing on graphics processing units, GPU programs had to use C-like programming environments for kernel execution such as the OpenGL shading language [22] or C for graphics (Cg) [23].”
- Game On, Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges (2013, methodology): “This is possible employing optimized Cg functions [11], dedicated for Nvidia graphics cards, or GLSL (OpenGL Shading Language) code, a more universal language, which can be used on all recent graphics cards as well as on mobile devices [12].”