Labeling images with a computer game
By Luis von Ahn, Laura A. Dabbish. 2004
2,580 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Radiology, Nuclear Medicine and Imaging, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Dacheng Tao
- Trevor Darrell
- Xiaogang Wang
- Jitendra Malik
- Andrew Zisserman
- Li Fei-Fei
- Ming-Hsuan Yang
In Radiology, Nuclear Medicine and Imaging
- Kristen Grauman
- Mark Sanderson
- Simon McCallum
- Antonio Torralba
- Abhinav Kumar Gupta
- Li Fei-Fei
- Xinlei Chen
- Bryan C. Russell
In Human-Computer Interaction
- Michael S. Bernstein
- Antonio Torralba
- Kristen Grauman
- Lydia B. Chilton
- Yaser Sheikh
- Li Fei-Fei
- Andrew Zisserman
- Mark Sanderson
Citations in the corpus
- ImageNet Large Scale Visual Recognition Challenge (2014, neutral): “A related line of work is to obtain annotations through well-designed games, e.g. (von Ahn and Dabbish, 2005).”
- A Multi-View Embedding Space for Modeling Internet Images, Tags, and Their Semantics (2012, background): “In particular, standard image annotation datasets used by Makadia et al. (2008); Guillaumin et al. (2009); Rasiwasia and Vasconcelos (2007); Verma and Jawahar (2012) – namely, Corel5K (Duygulu et al., 2002), ESP Game (von Ahn and Dabbish, 2004), and IAPR-TC (Grubinger et al., 2006) – have only two v”
- LabelMe: A Database and Web-Based Tool for Image Annotation (2008, background): “Note that for applications where it is important to have uniform prior distribitions of object locations and sizes, we suggest cropping and rescaling each image randomly.”
- Grounding Action Descriptions in Videos (2013, background): “A large multimodal resource combining language and visual information resulted from the ESP game (von Ahn and Dabbish, 2004).”
- Global-and-local attention networks for visual recognition (2018, background): “Online games constitute an efficient way to collect human ground-truth data [26, 32–35].”
- Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games (2017, background): “ intelligence embraces social and collective wisdom [9], which lays an essential foundation for reaching the grand goal of Artificial General Intelligence (AGI) [10]. As demonstrated by crowd sourcing [11], aggregating efforts collectively from the public would solve the problem which is otherwise un”
- GuessWhat?! Visual Object Discovery through Multi-modal Dialogue (2016, methodology): “The first ESP game [4] was developed to collect image tags, and was later extended to Peekaboom [5] to gather object segmentations.”
- Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent (2017, positive): “There are some systems that have attempted to apply competitive, collaborative and/or gamification strategies to collect data, notably the ESP game (Von Ahn & Dabbish, 2004), which is an image annotation tool where users are paired and have to “read each others mind” to agree on the contents of an…”
- What Will it Take to Fix Benchmarking in Natural Language Understanding? (2021, background): “Gamifica-tion, in the style of the ESP game or ZombiLingo (Von Ahn and Dabbish, 2004; Fort et al., 2014), promises to offer free human labor, but at the cost of the expert time needed to refine the task defi-nition into a game that is widely enjoyable.”
- Multi-Label Prediction via Compressed Sensing (2009, methodology): “Image data.1 The first data set was collected by the ESP Game [26], an onlinegame in which players ultimately provide word tags for a diverse set of web images.”
- Tencent ML-Images: A Large-Scale Multi-Label Image Database for Visual Representation Learning (2019, methodology): “Some widely used databases include Corel 5k [16] (including 4,999 images with 260 object categories), ESP Game [17] (including 20,770 images with 268 categories), IAPRTC-12 [18] (including 19,627 images with 291 categories), NUSWIDE [19] (including 270K images with 81 categories), MS COCO [20] (incl”
- Building a database of 3D scenes from user annotations (2009, methodology): “Finally, we use a prior on the camera height, with mean 1.7 meters and standard deviation 0.5 meters.”