GuessWhat?! Visual Object Discovery through Multi-modal Dialogue

By Harm de Vries, Florian Strub, A. P. Sarath Chandar, Olivier Pietquin, Hugo Larochelle, Aaron C. Courville. 2016

444 citations recorded by the source corpus.

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.

Subfields: Computer Vision and Pattern Recognition, Natural Language Processing, Multimodal Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Trevor Darrell
  4. Xiaogang Wang
  5. Ming-Hsuan Yang
  6. Andrew Zisserman
  7. Chunhua Shen
  8. Cordelia Schmid

In Natural Language Processing

  1. Jianfeng Gao
  2. Mohit Bansal
  3. Jason Aaron Edward Weston
  4. Devi Parikh
  5. Yejin Choi
  6. Christopher D. Manning
  7. Kyunghyun Cho
  8. Dhruv Batra

In Multimodal Learning

  1. Devi Parikh
  2. Zhe Gan
  3. Qi Wu
  4. Hanwang Zhang
  5. Dhruv Batra
  6. Anton van den Hengel
  7. Linjie Li
  8. Marcus Rohrbach

Citations in the corpus