Effect of latency on presence in stressful virtual environments
By M. Meehan, S. Razzaque, Mary C. Whitton, F. Brooks. IEEE Virtual Reality, 2003. Proceedings., 2003
305 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Ocean Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ba7f4b6f81d62cd4b3028c5ce9b706f86c7027a0
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
In Ocean Engineering
- Maria V. Sanchez-Vives
- Michael Barnett-Cowan
- Sophie Kenny
- Séamas Weech
- Mel Slater
- Jeremy N. Bailenson
In Human-Computer Interaction
- Maria V. Sanchez-Vives
- Mel Slater
- Michael Barnett-Cowan
- Sophie Kenny
- Séamas Weech
- H. Ehrsson
- Tabitha C. Peck
- Giuseppe Riva
Citations in the corpus
- From presence to consciousness through virtual reality (2005, background): “A lower latency between head movement and display update was also found to be associated with increased heart rate in response to this stressful environmen”
- Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review (2019, background): “Those authors considered heart rate as a measure of anxiety, but we note that others have taken similar markers to indicate presence (e.g., Meehan et al., 2001, 2003; Wiederhold et al., 2001) and also CS (e.g., Kim et al., 2005; Dennison et al., 2016).”