Considerations for the design of exergames
By J. Sinclair, Philip Hingston, M. Masek. Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia, 2007
408 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, General Health Professions, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/b94a25e8fb7988fa81249d7e70954faab6d7ce77
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In Developmental and Educational Psychology
In General Health Professions
In Human-Computer Interaction
Citations in the corpus
- Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games (2011, neutral): “5 million sales of its rhythmic dancing game Dance Dance Revolution (DDR).(2) The Wii Fit and Wii Fit Plus combined have sold > 11 million copies worldwide as of 2009.”
- Designing sports: a framework for exertion games (2011, background): “We define an Exertion Game (sometimes called exergame [52]) as a digital game where the outcome of the game is predominantly determined by physical effort.”
- Influence of Pokémon Go on Physical Activity: Study and Implications (2016, background): “To encourage healthy behavior change, researchers have studied the design of “exergames” [12, 31, 33], video games combined with exercise activity, and location-based games where game play progresses through a player’s location [3].”