Mathematical Games
By Kaloyan Slavov. 1959
Subfields: Game & Decision Theory
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Game & Decision Theory
- Satinder Singh
- A. Galindo
- Kamal Kumar Jain
- Chi-Keung Luk
- J. Bergh
- Charles E. Leiserson
- Yuan Tang
- Richard S. Sutton
Citations in the corpus
- A review of agent‐based modeling of climate‐energy policy (2020, background): “Another foundation is the cellular automata model, with its famous early application to “The Game of Life” by John Conway (Gardner, 1970).”
- The pochoir stencil compiler (2011, methodology): “…wider range of benchmarks, including heat equation (Heat) [13] on a 2D grid, a 2D torus, and a 4D grid; Conway’s game of Life (Life) [18]; 3D finite-difference wave equation (Wave) [32]; lattice Boltzmann method (LBM) [30]; RNA secondary structure prediction (RNA) [1, 6]; pairwise sequence…”
- Information and computation: Classical and quantum aspects (2001, background): “…American using the RSA method, with the promise of a $100 reward (payable by the Rivest et al. group at MIT) for the first person who could decode it (Gardner, 1977): 96869613754622061477140922254355882905759991124 57431987469512093081629822514570835693147662288 3989628013391990551829945157815154.”
- Theory of cellular automata: A survey (2005, background): “The most famous CA of all times is the Game of Lifeby Conway[6,15,29].”
- The 3x+1 Problem: An Overview (2021, background): “Conway’s game of “Life,” first announced in 1970 in Martin Gardner’s column in Scientific American (Gardner [31]), which is a two-dimensional cellular automaton, having nearest neighbor interaction rules of a particularly simple nature.”
- Fibonacci and Lucas numbers with applications (2002, unknown): “In 1959, Gardner, in his column in Scientific American, invited his readers to compute the length BC [207].”
- Secretary Problems via Linear Programming (2010, background): “The basic secretary problem was introduced in a puzzle by Martin Gardner [11].”
- Reinforcement Learning: An Introduction (1998, background): “5.7 The racetrack exercise is adapted from Barto, Bradtke, and Singh (1995), and from Gardner (1973).”
- Learning to Act Using Real-Time Dynamic Programming (1995, methodology): “10 The Race Track Problem To illustrate the algorithms discussed above we applied them to a game described by Martin Gardner [25] called Race Track, which simulates automobile racing.”