Reinforcement Learning: An Introduction
By Richard S. Sutton, Andrew Barto. 1998
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Shimon Whiteson
- Chelsea Finn
- Ofir Nachum
- Yuxi Li
- Shixiang Shane Gu
- Lihong Li
Citations in the corpus
- Playing Atari with Deep Reinforcement Learning (2013, background): “Perhaps the most similar prior work to our own approach is neural fitted Q-learning (NFQ) [20].”
- Unified Scaling Laws for Routed Language Models (2022, methodology): “We use REINFORCE with a learned baseline [Williams, 1992, Sutton and Barto, 2018] to address this issue, so that improving the policy means increasing the likelihood of selecting experts which lead to a better than average next token prediction.”
- Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsity (2021, background): “As in reinforcement learning, a classic explorationexploitation dilemma arises (Sutton and Barto, 2018).”
- Augmented Language Models: a Survey (2023, background): “Such data cannot be used in a supervised setting, but can provide rewards in the context of Reinforcement Learning (RL) (Sutton and Barto, 2018).”
- ColdGANs: Taming Language GANs with Cautious Sampling Strategies (2020, background): “Although known to be crucial [42], exploration is surprisingly understudied when RL is applied to text generation.”
- Investigating Contingency Awareness Using Atari 2600 Games (2012, methodology): “An -greedy policy (Sutton and Barto 1998) is used, which takes exploratory actions Figure 3: Average score over the last 500 episodes for each of the training games.”
- The Arcade Learning Environment: An Evaluation Platform for General Agents (2012, methodology): “A detailed explanation of SARSA(λ) and its extensions can be found in the work of Sutton and Barto (1998).”
- OpenAI Gym (2016, background): “In the RL literature, the environment is formalized as a partially observable Markov decision process (POMDP) [12].”
- Asynchronous Methods for Deep Reinforcement Learning (2016, methodology): “The target value used by one-step Sarsa is r + γQ ( s (cid:48) , a (cid:48) ; θ − ) where a (cid:48) is the action taken in state s (cid:48) (Rummery & Niranjan, 1994; Sutton & Barto, 1998).”
- From Pixels to Torques: Policy Learning with Deep Dynamical Models (2015, background): “A promising approach toward solving the pixels to torques problem is Reinforcement Learning (RL) (Sutton & Barto, 1998), a principled mathematical framework that deals with fully autonomous learning from trial and error.”
- One-Shot Imitation Learning (2017, background): “Reinforcement learning (Sutton & Barto, 1998; Bertsekas & Tsitsiklis, 1995) provides an alternative route to skill acquisition, by learning through trial and error.”
- Artificial Intelligence, Values, and Alignment (2020, background): “These approaches evaluate the ‘lifetime’ behaviour of many agents, each using a different policy for interacting with its environment, and select those behaviours that are able to obtain the most overall reward (Sutton and Barto, 2018, 6).”
- Scalable agent alignment via reward modeling: a research direction (2018, methodology): “COACH (MacGlashan et al., 2017; Arumugam et al., 2018) is an algorithm that trains a policy from feedback in the form of an advantage function (Sutton & Barto, 2018).”
- Reward learning from human preferences and demonstrations in Atari (2018, background): “The agent learns an estimate of the action-value function (Sutton and Barto, 2018) Q(o, a), approximated by a deep neural network with parameters θ that outputs a set of action-values Q(o, ·; θ) for a given input observation o.”
- Improving alignment of dialogue agents via targeted human judgements (2022, methodology): “The RL algorithm we use is a batched synchronous advantage actor-critic (A2C; Mnih et al. (2016)), or equivalently REINFORCE with baseline (Sutton and Barto, 2018); we found that V-MPO (Song et al., 2019) did not improve performance significantly and is computationally more expensive.”
- Is Reinforcement Learning (Not) for Natural Language Processing?: Benchmarks, Baselines, and Building Blocks for Natural Language Policy Optimization (2022, methodology): “This setting is equivalent to a bandit feedback environment where the action space is the space of all possible generations for the task (Sutton & Barto, 2018).”
- On Reinforcement Learning and Distribution Matching for Fine-Tuning Language Models with no Catastrophic Forgetting (2022, methodology): “Overall, our contributions are the following: • We clarify relations between the RM and DM paradigms through a detailed comparison between the family of DPG algorithms and Policy Gradients (Table 1), stressing the differences between parametric and non-parametric rewards that are important in this r”
- Pre-train, Prompt, and Predict: A Systematic Survey of Prompting Methods in Natural Language Processing (2021, background): “[36] use reinforcement learning [132] to generate prompts to control the text generation process.”