Multimedia for Learning: Methods and Development
By Stephen M. Alessi, S. Trollip. 2000
1,251 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/b861e9b8efdd1d8bc10d5b4ebe172737e507053d
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Citations in the corpus
- Categories and Subject Descriptors (2001, methodology): “It integrates information presentation with question and answer sessions, judgment of learner response, and provision of feedback in line with Alessi & Trollip’s [2] specification of what constitutes an e-learning tutorial.”
- Empirically building and evaluating a probabilistic model of user affect (2009, background): “There is evidence that these games can increase student engagement and motivation (e.g., Alessi et al. 2001, Lee et al. 2004), but the results on their pedagogical potential are limited (e.g., Klawe 1998, Vogel 2004, Van Eck 2007) and there is also evidence that, for some students, educational…”
- What Forty Years of Research Says About the Impact of Technology on Learning (2011, unknown): “The year 1985 was considered as a cut point since it was around that year that computer technologies became widely accessible to a large percentage of schools and other educational institutions (Alessi & Trollip, 2000).”
- Serious games for higher education: a framework for reducing design complexity (2008, background): “This yields a production ratio of 1 : 25, which is much lower than common standards for computer-based learning programmes (cf. ranging from 1 : 100 towards 1 : 600; Alessi & Trollip 2001).”