Fluid Simulation for Computer Graphics

By Robert Bridson. 2008

550 citations recorded by the source corpus.

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

Subfields: Computer Graphics and Computer-Aided Design

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In Computer Graphics and Computer-Aided Design

  1. Nils Thürey
  2. Lukas Prantl
  3. Boris Bonev
  4. Andrew Selle
  5. Craig A. Schroeder
  6. Alexey Stomakhin
  7. Song-Chun Zhu
  8. Chenfanfu Jiang

Citations in the corpus