Dynamic Thresholding and Pruning for Regret Minimization
By Noam Brown, Christian Kroer, Tuomas Sandholm. 2017
54 citations recorded by the source corpus.
Regret minimization is widely used in determining strategies for imperfect-information games and in online learning. In large games, computing the regrets associated with a single iteration can be slow. For this reason, pruning — in which parts of the decision tree are not traversed in every iteration — has emerged as an essential method for speeding up iterations in large games. The ability to prune is a primary reason why the Counterfactual Regret Minimization (CFR) algorithm using regret matching has emerged as the most popular iterative algorithm for imperfect-information games, despite its relatively poor convergence bound. In this paper, we introduce dynamic thresholding, in which a threshold is set at every iteration such that any action in the decision tree with probability below the threshold is set to zero probability. This enables pruning for the first time in a wide range of algorithms. We prove that dynamic thresholding can be applied to Hedge while increasing its convergence bound by only a constant factor in terms of number of iterations. Experiments demonstrate a substantial improvement in performance for Hedge as well as the excessive gap technique.
Subfields: Artificial Intelligence, Management Science and Operations Research, Optimization & Training, Statistical Learning Theory
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Zhuoran Yang
- Kaiqing Zhang
- Tamer Basar
- Sergey Levine
- Yoshua Bengio
- Julien Pérolat
- Karl Tuyls
- Marc Lanctot
In Management Science and Operations Research
- Zhuoran Yang
- Julien Pérolat
- Kaiqing Zhang
- Tamer Basar
- Marc Lanctot
- Karl Tuyls
- Daniel Hennes
- Jean-Baptiste Lespiau
In Optimization & Training
- Jean-Baptiste Lespiau
- Zhuoran Yang
- Kaiqing Zhang
- Ivo Danihelka
- Daniel Hennes
- Marc Lanctot
- James Bradbury
- Thomas W. Anthony
In Statistical Learning Theory
- Zhuoran Yang
- Kaiqing Zhang
- Tamer Basar
- Karl Tuyls
- Dustin Morrill
- Shayegan Omidshafiei
- Julien Pérolat
Citations in the corpus
- OpenSpiel: A Framework for Reinforcement Learning in Games (2019, background): “It has revolutionized Poker AI research [58, 60], leading to the largest variants of poker being solved and competitive polices that have beat top human professionals [10, 45, 13, 15].”
- Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms (2019, methodology): “For example, [281, 282, 283, 284, 285, 286] combine CFR with Monte-Carlo sampling; [287, 288, 289] propose to estimate the counterfactual value functions via regression; [290, 291, 292] improve the computational efficiency by pruning suboptimal paths in the game tree; [293, 294, 295] analyze the per”
- Actor-Critic Policy Optimization in Partially Observable Multiagent Environments (2018, unknown): “regret-matching [28] or exponentially-weighted experts [6, 15].”