Illustrating smooth surfaces

By Aaron Hertzmann, Denis Zorin. International Conference on Computer Graphics and Interactive Techniques, 2000

686 citations recorded by the source corpus.

We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duality, and an algorithm for segmenting the silhouette curves into smooth parts with constant visibility. These methods can be used to find all silhouettes in real time in software. We present an automatic method for generating hatch marks in order to convey surface shape. We demonstrate these algorithms with a drawing style inspired by A Topological Picturebook by G. Francis.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design

View Paper: https://www.semanticscholar.org/paper/ab94f0e8e24dd2c3f639faa54b56c5c29a77f66f

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Bruno Lévy
  2. Alla Sheffer
  3. Greg Turk
  4. Pierre Alliez
  5. Olga Sorkine-Hornung
  6. Leonidas J. Guibas
  7. Eugene Zhang
  8. Thomas A. Funkhouser

In Computer Graphics and Computer-Aided Design

  1. Alla Sheffer
  2. Bruno Lévy
  3. Greg Turk
  4. Pierre Alliez
  5. Hugues Hoppe
  6. Olga Sorkine-Hornung
  7. Marc Levoy
  8. Eugene Zhang

Citations in the corpus