Stochastic games
By ∗. NathanaëlFijalkow, ∗. JanKretinsky, ∗. AnnNowé, †. GabrielBathie, Ann Nowé License, M. Akian, Dani Dorfman, Haim Kaplan, Uri Zwick, David Parker and 5 more. 2019
The Dagstuhl Seminar on Stochastic Games brought together leading researchers and practitioners in the field to discuss recent advances, challenges, and future directions. The seminar featured a series of tutorials, invited talks, and contributed talks, which provided a comprehensive overview of the latest developments in Markov decision processes, reinforcement learning, and stochastic game theory. The seminar fostered lively discussions during open problem sessions and working groups, culminating in a collaborative exploration of open questions and potential research directions. Seminar June 2–7, 2024 – https://www.dagstuhl.de/24231 2012 ACM Subject Classification Theory of computation → Algorithmic game theory and mechanism design; Theory of computation → Convergence and learning in games; Theory of computation → Probabilistic computation; Theory of computation → Representations of games and their complexity
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Citations in the corpus
- Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing (2021, background): “Markov Games: A Markov game (e.g. (Littman, 1994); also known as a stochastic game (Shapley, 1953)) with partial observability is defined by the tuple ( N , S , { O i } i ∈N , { A i } i ∈N , P , { R i } i ∈N ) , with agents i ∈ N = { 1 , . . . , N } , state space S , joint observation space O = O 1…”
- Mean Field Multi-Agent Reinforcement Learning (2018, background): “The marriage of the two gives rise to the general framework of stochastic game (Shapley, 1953).”
- Emergent Coordination Through Competition (2019, background): “MARL is typically modelled as a Markov game (Shapley, 1953; Littman, 1994), which comprises: a state space S, n agents with observation and action sets O(1), .”
- Multi-Agent Connected Autonomous Driving using Deep Reinforcement Learning (2019, methodology): “tion: [[32, [8, 8], 4], [64, [4, 4], 2], [64, [3, 3], 1]] followed Fig.”
- Local Information Agent Modelling in Partially-Observable Environments (2021, methodology): “We model the problem as a Partially-Observable Stochastic Game (POSG) [Shapley, 1953, Hansen et al., 2004] which consists of N agents I = { 1 , 2 , ..., N } , a state space S , the joint action space A = A 1 × ... × A N , a transition function P : S × A × S → [0 , 1] specifying the transition…”
- Adversarial Policies: Attacking Deep Reinforcement Learning (2019, methodology): “We model the victim as playing against an opponent in a two-player Markov game (Shapley, 1953).”
- Multiagent Bidirectionally-Coordinated Nets for Learning to Play StarCraft Combat Games (2017, methodology): “We formulate it as a zero-sum Stochastic Game (SG) [28, 38, 39], i.”
- Rethinking Formal Models of Partially Observable Multiagent Decision Making (2019, background): “Multiagent Reinforcement Learning Separate, but recently converging lines of research can be traced to Markov Decision Processes (MDPs) (Bellman, 1957) and Stochastic Games (SGs) (Shapley, 1953).”
- Applications of Deep Reinforcement Learning in Communications and Networking: A Survey (2018, background): “2) Markov Games: In game theory, a Markov game, or a stochastic game [16], is a dynamic game with probabilistic transitions played by multiple players, i.”
- A Sharp Analysis of Model-based Reinforcement Learning with Self-Play (2020, methodology): “…Tennenholtz, 2002), and is conceptually appealing for multi-agent RL too since the multi-agent structure does not add complexity onto the model estimation part and only requires an appropriate multi-agent planning algorithm (such as value iteration for games (Shapley, 1953)) in a black-box fashion.”
- From Motor Control to Team Play in Simulated Humanoid Football (2021, methodology): “Wemodel each of the 𝐾 tasks (the football game and the training drills) as a multi-agent reinforcement learning (MARL) problem using the framework of 𝑛-player Stochastic Games (58) (see Appendix B.1 for more detail).”
- Edge Learning for B5G Networks With Distributed Signal Processing: Semantic Communication, Edge Computing, and Wireless Sensing (2022, unknown): “Unlike single-agent RL, MARL is usually modeled as a Markov game (MG) or stochastic game (SG) [93].”
- Maintaining cooperation in complex social dilemmas using deep reinforcement learning (2017, methodology): “We can extend standard game theoretic definitions to the Markov Decision Problem (MDP) setups as follows: Definition 2 (Shapley (1953)) A (2-player) Markov game consists of which tells us the probability distribution on the next state as a function of current state and actions which tells us the…”
- PettingZoo: Gym for Multi-Agent Reinforcement Learning (2020, unknown): “This model is very similar to, and strictly more general than, multi-agent MDPs [Boutilier, 1996], Dec-POMDPs [Bernstein et al., 2002], and Stochastic (“Markov”) games [Shapley, 1953]).”
- Provable Self-Play Algorithms for Competitive Reinforcement Learning (2020, background): “We focus on the special case of two-player zero-sum Markov games (Shapley, 1953; Littman, 1994), a generaliztion of Markov Decision Processes (MDPs) to the two-player setting.”
- Action Robust Reinforcement Learning and Applications in Continuous Control (2019, background): “Maitra & Parthasarathy (1970) generalized result of Shapley 1Our code can be found in the following repository: https://github.com/tesslerc/ActionRobustRL (1953) and established that, under proper conditions, the zero sum game has value for any s ∈ S, i.e., v∗(s) = max π∈P(Π) min π̄∈Π Eπ,π̄[ ∞∑ t=0…”
- Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium (2020, unknown): “sumption 1, for any policy pair (π,ν)and any h ∈ [H], there exists a vector wπ,ν h ∈R d such that Qπ,ν h (x,a,b)= φ(x,a,b),wπ,ν h , ∀(x,a,b)∈S×A×A. 1This holds, e.g., when the state space is compact (Maitra and Parthasarathy, 1970, 1971). 6 Proof. By Bellman equation and linearity of r h and P h, we”