Procedural modeling of buildings

By Pascal Müller, Peter Wonka, Simon Haegler, Andreas Ulmer, Luc Van Gool. ACM Transactions on Graphics, 2006

1,306 citations recorded by the source corpus.

CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.

Subfields: Building and Construction, Computer Graphics and Computer-Aided Design, Geology

View Paper: https://www.semanticscholar.org/paper/a34bcf445fac503a9a4d731010005097b060a403

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Building and Construction

  1. Filip Biljecki
  2. Jantien E. Stoter
  3. Hugo Ledoux
  4. Peter Wonka
  5. Luc Van Gool
  6. Vladlen Koltun
  7. Levent Burak Kara
  8. Mehmet Ersin Yümer

In Computer Graphics and Computer-Aided Design

  1. Vladlen Koltun
  2. Leonidas J. Guibas
  3. Luc Van Gool
  4. Yasutaka Furukawa
  5. S. M. Seitz
  6. Siddhartha Chaudhuri
  7. Hao Zhang
  8. Jantien E. Stoter

In Geology

  1. Yasutaka Furukawa
  2. Vladlen Koltun
  3. Paul C. Merrell
  4. Eric Schkufza
  5. Leonidas J. Guibas
  6. Hugo Ledoux
  7. Filip Biljecki
  8. Jantien E. Stoter

Citations in the corpus