A Survey of Procedural Methods for Terrain Modelling
By Ruben Michaël Smelik, J. Kraker, Saskia Groenewegen, Tim Tutenel, Rafael Bidarra. 2009
131 citations recorded by the source corpus.
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Biao Xie
- Huimin Liu
- Rawan Alghofaili
- Yongqi Zhang
- Yeling Jiang
- F. Lobo
- Changyang Li
- Wanwan Li
Citations in the corpus
- Learning Ground Traversability From Simulations (2017, unknown): “Each terrain is generated by summing multiple realizations of random 2D simplex noise [27] (a variant of Perlin noise [28] frequently adopted in the procedural generation literature [29]) with different periods.”
- A Review on Virtual Reality Skill Training Applications (2021, background): “Procedural generation of 3D virtual content is a common approach for creating certain types of 3D content [e.g., terrains Smelik et al., 2009, cities Parish and Müller, 2001, and room layouts Yu et al., 2011].”