High-level reinforcement learning in strategy games

By Chris Amato, Guy Shani. 2010

65 citations recorded by the source corpus.

Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For instance, human players rapidly discover and exploit the weaknesses of hard coded strategies. To build better strategies, we suggest a reinforcement learning approach for learning a policy that switches between high-level strategies. These strategies are chosen based on different game situations and a fixed opponent strategy. Our learning agents are able to rapidly adapt to fixed opponents and improve deficiencies in the hard coded strategies, as the results demonstrate.

Subfields: Reinforcement Learning

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In Reinforcement Learning

  1. Karthik Narasimhan
  2. Regina Barzilay
  3. Tejas D. Kulkarni
  4. Matthew J. Hausknecht
  5. Prithviraj Ammanabrolu
  6. Jacob Andreas
  7. Sergey Levine
  8. Jason Aaron Edward Weston

Citations in the corpus