G3D: A gaming action dataset and real time action recognition evaluation framework
By Victoria Bloom, Dimitrios Makris, Vasileios Argyriou. 2012
237 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, Evaluation & Benchmarks
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Citations in the corpus
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, methodology): “The G3D [45] and PKUMMD [46] datasets were introduced for activity analysis in continuous sequences, which respectively contain 210 and 1076 videos.”
- RGB-D-based action recognition datasets: A survey (2016, neutral): “Gaming 3D dataset (G3D) [16, 17]( http://dipersec.king.ac.uk/G3D/ ) captured by Kingston University in 2012 focuses on real-time action recognition in gaming scenario.”
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “Many other datasets captured using a Kinect v1 camera were also released to the public, including the MSR Daily Activity 3D [121], MSR Action Pairs [113], Online RGBD Action (ORGBD) [107], UTKinect-Action [124], Florence 3D-Action [118], CMU-MAD [104], UTD-MHAD [103], G3D/G3Di [105], [119], SPHERE [”
- Skeleton-Based Online Action Prediction Using Scale Selection Network (2019, methodology): “Furthermore, we extensively evaluate the proposed action prediction framework on two more datasets, including the largescale ChaLearn Gesture dataset for body language understanding [73] and the G3D dataset for gaming action analysis [49].”
- RGB-D-based Human Motion Recognition with Deep Learning: A Survey (2017, neutral): “G3D Gaming 3D dataset (G3D) [7](http://dipersec.”
- When Kernel Methods Meet Feature Learning: Log-Covariance Network for Action Recognition From Skeletal Data (2017, positive): “Namely, we evaluated on MSR-Action3D [20], MSR-Action-Pairs (MSR-pairs) [27], Gaming-3D (G3D) [2], Florence3D [31], UTKinect [40], MSRC-Kinect12 [8], HDM-05 [25] and NTU RGB+D [32].”
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks (2017, methodology): “[3] use AdaBoost to combine five types of features, i.”
- PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding (2017, background): “G3D [3] 20 210 1467 7 RGB+D+Skeleton Yes 2012 SBU Kinect interaction [54] 8 21 300 14.”
- Deep Learning on Lie Groups for Skeleton-Based Action Recognition (2016, background): “As G3DGaming [5] dataset, 3D locations of 31 joints (i.”
- Online Human Action Detection using Joint Classification-Regression Recurrent Neural Networks (2016, methodology): “For the G3D dataset, we use the same setting as used in [29].”
- Dynamic Feature Selection for Online Action Recognition (2013, methodology): “We used pose based features extracted from skeleton data: position difference, position velocity, position velocity magnitude, angle velocity and joint angles similar to those used by [4], [17].”
- Spatially and Temporally Structured Global to Local Aggregation of Dynamic Depth Information for Action Recognition (2018, methodology): “The proposed representation is evaluated on six benchmark data sets, namely,MSRAction3D, G3D,MSRDailyActivity3D, SYSU 3D HOI, UTD-MHAD, and M2I data sets and achieves the state-of-the-art results on all six data sets.”
- Spatiotemporal representation of 3D skeleton joints-based action recognition using modified spherical harmonics (2016, methodology): “• (AdaBoost ) used in (Bloom et al., 2012), • (HHM) used in (Xia et al., 2012).”
- Skeleton Optical Spectra-Based Action Recognition Using Convolutional Neural Networks (2018, methodology): “2) Gaming 3D Dataset: The G3D [20] focuses on real-time action recognition in gaming scenario.”
- SSNet: Scale Selection Network for Online 3D Action Prediction (2018, unknown): “methods [3] which attempted untrimmed sequences.”
- Joint Geometrical and Statistical Alignment for Visual Domain Adaptation (2017, methodology): “There are 8 common actions between MSRAction3DExt and G3D: wave, forward punch, hand clap, forward kick, jogging, tennis swing, tennis serve, and golf swing.”
- Structured Images for RGB-D Action Recognition (2017, methodology): “The proposed method is evaluated on five widely used benchmark RGB-D datasets [41], namely, MSRAction3D [18], G3D [3], MSRDailyActivity3D [34], SYSU 3D HOI [13] and UTD-MHAD [4] datasets.”
- Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep CNN (2017, background): “Gesture Dataset [11] Method Accuracy HGM [35] 66.25% Pose-Lexicon [36] 85.86% ELC-KSVD [31] 90.22% Cov3DJ [32] 91.70% SOS [33] 94.27% JTM [21] 94.86% Proposed Method 99.41% Gaming 3D Dataset (G3D) [37] focuses on real-time action recognition in a gaming scenario.”
- Real-Time Online Action Detection Forests Using Spatio-Temporal Contexts (2016, methodology): “The G3D dataset [2] provides action point annotations.”