Pointshop 3D: an interactive system for point-based surface editing
By Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross. 2002
410 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Daniel Cohen-Or
- Leonidas J. Guibas
- Olga Sorkine-Hornung
- Leif Kobbelt
- Niloy J. Mitra
- Mark Pauly
- Markus H. Gross
- Hao Zhang
In Computer Graphics and Computer-Aided Design
- Daniel Cohen-Or
- Leif Kobbelt
- Olga Sorkine-Hornung
- Leonidas J. Guibas
- Markus H. Gross
- Mark Pauly
- Niloy J. Mitra
- Mario Botsch
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Ming-Hsuan Yang
- Dacheng Tao
- Xiaogang Wang
- Jitendra Malik
- Trevor Darrell
- Andrew Zisserman
- Andrea Vedaldi
Citations in the corpus
- CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields (2021, methodology): “While most existing 3D editing methods operate on explicit 3D representations [7, 15, 45], the recent advances of implicit volumetric representations in capturing”
- Differentiable surface splatting for point-based geometry processing (2019, methodology): “Splatting has been developed for simple and efficient point set rendering and processing in the early seminal point based works [Pfister et al. 2000; Zwicker et al. 2002, 2001, 2004].”
- Point-based multiscale surface representation (2006, methodology): “Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for pro.t or direct commercial advantage and that copies show this notice on the .rst page or initial screen of a display…”
- Estimating surface normals in noisy point cloud data (2003, methodology): “[16] have proposed to use PCD as a new modeling primitive.”
- Non-iterative, feature-preserving mesh smoothing (2003, methodology): “It should also be straightforward to extend our filter to other shape representations, such as volume data or point-sample models [Zwicker et al. 2002].”
- A Theoretical and Computational Framework for Isometry Invariant Recognition of Point Cloud Data (2005, background): “, [7, 27, 52], as well as for editing [57].”
- Real-time KD-tree construction on graphics hardware (2008, methodology): “The CPU algorithm in Pointshop3D [Zwicker et al. 2002] uses simple midpoint splitting to build kdtrees quickly.”
- Shape modeling with point-sampled geometry (2003, methodology): “We have implemented the algorithms presented in the previous sections as plug-ins to Pointshop3D, a publicly available texturing and sculpting tool for point-sampled models [Zwicker et al. 2002].”
- Defining point-set surfaces (2004, methodology): “The MLS surface is used in several features of PointShop 3D, an excellent open-source point-cloud manipulation tool [Zwicker et al. 2002; Pauly et al. 2003].”
- Direct visibility of point sets (2007, background): “In the last decade, an alternative to meshes, in the form of a pointbased representation (a point cloud), has gained increasing popularity [Rusinkiewicz and Levoy 2000; Pauly and Gross 2001; Zwicker et al. 2002; Alexa et al. 2003; Fleishman et al. 2003; Alexa et al. 2004; Kobbelt and Botsch 2004].”