Aggressive and non-violent videogames: Short-term psychological and cardiovascular effects on habitual players.
By Bruno Baldaro, G. Tuozzi, Maurizio Codispoti, Ornella Montebarocci, Francesco Barbagli, Elena Trombini, N. Rossi. 2004
101 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/9677515862a649a77096ced3fef4adcc907b581c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
In Sociology and Political Science
- Thomas Hainey
- T. Connolly
- Elizabeth A. Boyle
- James M. Boyle
- Azita Iliya Abdul Jabbar
- Patrick Felicia
Citations in the corpus
- Engagement in digital entertainment games: A systematic review (2012, background): “Baldaro et al. (2004) compared the short-term effects of playing violent or non-violent computer games on physiological (heart rate and arterial pressure) and psychological variables (state and trait anxiety) in young adults before, during and after playing a violent game (Unreal tournament) or a no”
- The role of psychology in understanding the impact of computer games (2011, background): “In trying to link subjective feelings experienced while playing games with harder, more objective measures, studies have examined a variety of physiological correlates of the emotions felt while playing games, including increases in blood pressure [25], changes in heart rate and increases in skin co”
- A systematic literature review of empirical evidence on computer games and serious games (2012, background): “Baldaro et al. (2004) To evaluate the effects of violent (unreal tournament) compared”