Real-time 3D model acquisition
By Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy. ACM Transactions on Graphics, 2002
780 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Geology
View Paper: https://www.semanticscholar.org/paper/9621acc7ff0d94d2ce4148e0d49050bed2df4bb2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Xiaogang Wang
- Dacheng Tao
- Andrew Zisserman
- Ming-Hsuan Yang
- Trevor Darrell
- Andrea Vedaldi
In Geology
- Matthias Nießner
- Dieter Fox
- Vladlen Koltun
- Andrew J. Davison
- Shahram Izadi
- Marc Pollefeys
- Christian Theobalt
- Angela Dai
Citations in the corpus
- Manipulator and object tracking for in-hand 3D object modeling (2011, background): “Their alignment technique is very much similar to that of Rusinkiewicz et al. (Rusinkiewicz et al., 2002), with the exception that the alignment is performed between a partial object model and the current frame rather than between the last two frames.”
- Realtime facial animation with on-the-fly correctives (2013, methodology): “Similar to [Weise et al. 2011], we first aggregate multiple input depth map frames using a rigid alignment based on the fast iterative closest point method (ICP) [Rusinkiewicz and Levoy 2001] and volumetric integration [Rusinkiewicz et al. 2002].”
- KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera (2011, background): “[16, 23]) or are fully embedded in the environment (e.”
- Intel RealSense Stereoscopic Depth Cameras (2017, methodology): “The left image features a volumetric integration algorithm [26], while the right image features a single-frame box dimension estimation algorithm [11].”
- Spacetime stereo: a unifying framework for depth from triangulation (2005, neutral): “, adjacent pairs of stripes) [16], [26].”
- A Surface Deformation Framework for 3D Shape Recovery (2006, background): “[11] and Curless and Levoy [10].”
- 3D hand tracking by rapid stochastic gradient descent using a skinning model (2004, background): “This said, alternative structured light systems exist that do reach the necessary speed [16, 17 ].”
- VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction (2016, methodology): “Along with an appropriate surface representation, methods were developed that are able to reconstruct small scenes in real time [27, 28].”
- Dynamic shape capture using multi-view photometric stereo (2009, methodology): “Real-time Structured Light Several methods capture dynamic facial performance geometry using structured illumination, usually emitted from a video projector onto the subject, and observed from a single viewpoint [Rusinkiewicz et al. 2002; Davis et al. 2005; Zhang et al. 2004; Zhang and Huang 2006].”
- Real-Time Visibility-Based Fusion of Depth Maps (2007, background): “[17] does not improve accuracy and does not reduce the number of points in the model effectively without a significant loss of resolution.”
- High-resolution, real-time three-dimensional shape measurement (2006, neutral): “usinkiewicz et al.(9) and Hall-Holf and Rusinkiewicz(10) deeloped a real-time 3-D model measurement system that ses four patterns coded with stripe boundary codes.”
- KinectFusion: Real-time dense surface mapping and tracking (2011, methodology): “The point-plane error metric in combination with correspondences obtained using projective data association was first demonstrated in a real time modelling system by [23] where frame-toframe tracking was used (with a fixed camera) for depth map alignment.”