Procedural modeling of cities
By Yoav I. H. Parish, Pascal Müller. International Conference on Computer Graphics and Interactive Techniques, 2001
1,207 citations recorded by the source corpus.
Subfields: Building and Construction, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/95c8a50d378638302c88baa0ad3472ee2c2306e4
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Building and Construction
- Peter Wonka
- Luc Van Gool
- Pascal Müller
- Sergey I. Nikolenko
- Levent Burak Kara
- Mehmet Ersin Yümer
- Paul Asente
- Radomír Mech
In Computer Graphics and Computer-Aided Design
- Sergey I. Nikolenko
- Peter Wonka
- Luc Van Gool
- Rafael Bidarra
- Ruben Michaël Smelik
- Tim Tutenel
- Mehmet Ersin Yümer
- Levent Burak Kara
In Computer Vision and Pattern Recognition
- Sergey I. Nikolenko
- Peter Wonka
- Gang Zeng
- Luc Van Gool
- Radomír Mech
- Mehmet Ersin Yümer
- Chen Change Loy
- Rafael Bidarra
Citations in the corpus
- Interactive procedural street modeling (2008, methodology): “A powerful solution to large-scale urban modeling is the use of procedural techniques [Parish and Müller 2001; Wonka et al. 2003; Müller et al. 2006].”
- Image-based procedural modeling of facades (2007, methodology): “Therefore, recent techniques in computer graphics are interested in efficient large-scale modeling [Parish and Müller 2001; Müller et al. 2006], but these techniques do not allow to establish a very close resemblance to a real environment.”
- Procedural Modeling Using Autoencoder Networks (2015, methodology): “Procedural modeling (PM) allows complex phenomena and geometry to be created using a set of parametric, conditional or stochastic rules [31, 50, 29].”
- ProcSy: Procedural Synthetic Dataset Generation Towards Influence Factor Studies Of Semantic Segmentation Networks (2019, background): “published seminal work towards automatic procedural modeling of cities [18].”
- Instant architecture (2003, methodology): “In the context of design grammars, L-systems have achieved impressive results, especially in the area of plant modeling [M (cid:255) ech and Prusinkiewicz 1996; Prusinkiewicz and Lindenmayer 1991; Prusinkiewicz et al. 1994] and recently in the area of street modeling [Parish and M¤uller 2001].”
- Synthetic Data for Deep Learning (2019, methodology): “They base this procedural generation on the method of Parish and Müller [438], which is in turn based on the notion of Lindenmayer systems (L-systems) [463] and embodied in the CityEngine tool [656] (see Section 3.”
- A Survey of Procedural Methods for Terrain Modelling (2009, methodology): “1e) shows a tree created with their commercial plant modelling software XFrog.”