Efficient Hand Pose Estimation from a Single Depth Image
By Li Cheng. 2013
218 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Andrew Zisserman
- Xiaogang Wang
- Ming-Hsuan Yang
- Cordelia Schmid
- Dacheng Tao
- Bernt Schiele
In Human-Computer Interaction
- Junsong Yuan
- Hanbyul Joo
- Vincent Lepetit
- Liuhao Ge
- Gyeongsik Moon
- Kyoung Mu Lee
- Markus Oberweger
- Yichen Wei
Citations in the corpus
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, background): “Among a large number of human representation approaches [24], [25], [26], [27], [28], [29], most of the existing 3D based methods can be broadly grouped into two categories: representations based on local features [30], [31] and skeletonbased representations [32] [33] [34].”
- Accurate, Robust, and Flexible Real-time Hand Tracking (2015, background): “[36] estimate the global orientation and location of the hand, regress candidate 21-DoF hand poses, and select the correct pose by minimizing reconstruction error.”
- Touch-less interactive augmented reality game on vision-based wearable device (2015, background): “, Kinect, Leap Motion) have already become popular, and some novel gesture recognition approaches have been developed on these devices [58, 75], but they have not provided ubiquitous interfaces for augmented reality computing applications on smartphones or novel projected glasses yet.”
- Weakly-Supervised 3D Hand Pose Estimation from Monocular RGB Images (2018, background): “In general, they can be classified into generative approaches [20, 34, 16], discriminative approaches [13, 40, 6, 7, 5, 8] and hybrid approaches [25, 31, 30].”
- GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB (2017, background): “Numerous follow-up works have been proposed to improve the generative component [44, 46, 51, 52], and the learning-based discriminator [58, 16, 45, 49, 55, 7, 37, 22, 61, 5, 4, 29].”
- Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies (2018, background): “Hand motion capture is mostly led by single depth-sensor based methods [37, 49, 52, 31, 61, 48, 57, 46, 42, 45, 53, 62], with few exceptions based on multi-view systems [6, 46, 41].”
- Hand Keypoint Detection in Single Images Using Multiview Bootstrapping (2017, background): “These are broadly classifiable into generative methods [14], discriminative methods [24, 25, 9, 30, 22, 27], or hybrid methods [20, 16, 18, 26, 31].”
- Training a Feedback Loop for Hand Pose Estimation (2015, methodology): “Accurate hand pose estimation is an important requirement for many Human Computer Interaction or Augmented Reality tasks [10], and has been steadily regaining ground as a focus of research interest in the past few years [13, 14, 19, 23, 26, 30, 31, 37], probably because of the emergence of 3D sensor”
- Realtime and Robust Hand Tracking from Depth (2014, background): “Other realtime and robust systems are limited in recognizing discrete hand gestures only [31, 5, 6, 29] without optimization, supporting a small number of DOFs [22], or under a fixed viewpoint [12].”
- Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor (2017, background): “Random forests are a popular choice [12, 36, 34, 45, 43] due to their capacity but still result in kinematically inconsistent and jittery pose estimates.”
- 3D Hand Shape and Pose From Images in the Wild (2019, background): “There is a rich literature on 3D hand pose and reconstruction from depth [62, 66, 10, 36, 61, 11, 43, 45, 19, 20, 24, 30, 37, 48, 52, 53, 59, 64], image and depth [26, 32, 49, 28], stereo [33, 65, 41] and multiple images [8, 31, 50].”
- Cascaded hand pose regression (2015, methodology): “In other words, a large amount of variations in the finger poses are caused by the changes in the palm pose, other than finger articulation.”
- Hands Deep in Deep Learning for Hand Pose Estimation (2015, background): “Several works rely on a tracking-by-synthesis approach: [5] considers shading and texture, [1] salient points, and [29] depth images.”