Why do people watch others play video games? An empirical study on the motivations of Twitch users
By Max Sjöblom, Juho Hamari. Computers in Human Behavior, 2017
616 citations recorded by the source corpus.
Subfields: Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/94a1cc4ba85c6e07c56f938db78c09ccf44a53a8
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In Sociology and Political Science
Citations in the corpus
- You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China (2018, background): “. [21] conducted a qualitative study of an online forum about game streaming and found that a key attribute of streaming is the development of a unique attitude and persona as a gamer. Sjoblom et al. [32] investigated why viewers watch others play video games, and showed that tension release, social”
- What is eSports and why do people watch it? (2017, background): “…Papacharissi and Rubin, 2000; Whiting and Williams, 2013), including online games (Wu et al., 2010), Facebook ( Joinson, 2008), video streaming (Cha, 2014; Chiang and Hsiao, 2015; Sjöblom and Hamari, 2017), Twitter ( Johnson and Yang, 2009; Chen, 2011) and fantasy sports (Farquhar and Meeds, 2007).”
- The impact of live video streaming on online purchase intention (2020, background): “…effectiveness of LVS platform interaction (Hamilton et al., 2014; He, 2013; Li & Lo, 2015), and engagement motivations of LVS games (Bründl & Hess, 2016; Haimson & Tang, 2017; Hu et al., 2017; Sjöblom & Hamari, 2017), few studies have investigated the effectiveness of LVS as a marketing strategy.”