Gesture recognition using Microsoft Kinect®
By K. K. Biswas, S. Basu. International Conference on Automation, Robotics and Applications, 2011
303 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/92b4c8655484b603e33aea87e90ba598989ce069
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Citations in the corpus
- 3D Gestural Interaction: The State of the Field (2013, methodology): “Other 3D gesture recognizers that utilize SVMs include [80, 95–101].”
- Hand gesture recognition with depth images: A review (2012, methodology): “Neural Networks [19, 39] and Support Vector Machines (SVMs) [5, 12, 19] are also commonly used for pose and gesture recognition, and both require minimal preprocessing of data (though SVMs are notoriously difficult to implement).”
- Survey on 3D Hand Gesture Recognition (2016, methodology): “this case, the most straightforward use of RGB-D data is the depth-based hand [45], [62], [63]/finger [64], [65] detection and tracking [66], [67].”
- Analysis of the Accuracy and Robustness of the Leap Motion Controller (2013, background): “Applications for 3D sensors include industrial tasks, people and object tracking, motion analysis, character animation, 3D scene reconstruction and gesture-based user interfaces [2].”