Understanding contexts by being there: case studies in bodystorming
By Antti Oulasvirta, Esko Kurvinen, Tomi Kankainen. Personal and Ubiquitous Computing, 2003
422 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/91743f96c0c8f0bf31fca689e0db9a412c741546
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In Computer Vision and Pattern Recognition
In Human-Computer Interaction
Citations in the corpus
- Co-Designing a Real-Time Classroom Orchestration Tool to Support Teacher-AI Complementarity (2019, methodology): “…and simulated use contexts, using methods such as experience prototyping (Buchenau & Suri, 2000), role-playing and bodystorming exercises (Oulasvirta, Kurvinen, & Kankainen, 2003), participatory sketching and comicboarding (Halloran et al., 2006; Moraveji, Li, Ding, O’Kelley, & Woolf,…”