A Case Study of Flexible Object Manipulation
By John E. Hopcroft, J. Kearney, D. Krafft. 1991
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Sergey Levine
- Jitendra Malik
- Abhinav Kumar Gupta
- Pieter Abbeel
- Trevor Darrell
- Chelsea Finn
- Yoshua Bengio
- Dacheng Tao
Citations in the corpus
- Combining self-supervised learning and imitation for vision-based rope manipulation (2017, methodology): “Previous work on deformable object manipulation has sought to use sophisticated finite element models [1], [3], hand-engineered representations [4], [5], [6], [7], and direct imitation of human-provided demonstrations [8], [9].”
- Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks (2020, background): “Rope has been extensively explored in early robotics literature, such as for knot-tying [27], [45].”
- Dexterous Robotic Manipulation of Deformable Objects with Multi-Sensory Feedback - a Review (2010, unknown): “In the work conducted in (Hopcroft et al., 1991), the robotic system described was able to tie knots in ropes of many different sizes, stiffnesses, and initial configurations.”
- Cable manipulation with a tactile-reactive gripper (2019, background): “Cable/rope manipulation Manipulating wire-like objects has attracted attention in the robotics community [2], [3] with tasks including tying knots [4], surgical suturing [5], or wire reshaping [6], [7].”
- Learning Rope Manipulation Policies Using Dense Object Descriptors Trained on Synthetic Depth Data (2020, methodology): “There has been prior work successfully utilizing finite element models [13] and hard-coded representations for deformable”
- Knotting/Unknotting Manipulation of Deformable Linear Objects (2006, methodology): “Finally, we describe knotting/unknotting manipulation performed by a vision-guided system to confirm the usefulness of our approach.”
- Flexible Object Manipulation (2010, background): “developed a graph-based language meant for programming knot tying motions at a fairly high level [33].”