VRPN: a device-independent, network-transparent VR peripheral system
By Russell M. Taylor, T. Hudson, Adam Seeger, H. Weber, J. Juliano, A. Helser. Virtual Reality Software and Technology, 2001
634 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/909c58cf04d8984ae1991dacb46611730e501f6e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Mel Slater
- Konstantina Kilteni
- Ilias Bergstrom
- Maria V. Sanchez-Vives
- Antoine Jean-Pierre Tixier
- Giuseppe Riva
- H. Ehrsson
- Tabitha C. Peck
In Mechanical Engineering
In Human-Computer Interaction
- Mel Slater
- Konstantina Kilteni
- Ilias Bergstrom
- Maria V. Sanchez-Vives
- Tabitha C. Peck
- Jeremy N. Bailenson
- Mar González-Franco
- Antoine Jean-Pierre Tixier
Citations in the corpus
- Higher-Resolution Structure of the Human Insulin Receptor Ectodomain: Multi-Modal Inclusion of the Insert Domain (2016, background): “While any device compatible with the Virtual Reality Peripheral Network (VRPN) libraries (Taylor et al., 2001) may be used in place of the Falcon, mouse interaction currently has limited functionality.”
- A Review on Virtual Reality Skill Training Applications (2021, background): “On the other hand, Virtual Reality Peripheral Network (VRPN) (Taylor et al., 2001) provides local or networked access to various tracking, button, joystick, sound, and other devices used in VR systems.”
- PLUS: open-source toolkit for ultrasound-guided intervention systems (2014, background): “and the Virtual Reality Peripheral Network (VRPN) library [27].”
- State of the art of virtual reality technology (2016, background): “the Virtual Reality Peripheral Network (VRPN) [47] allowing input device abstraction.”
- Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play (2013, methodology): “Head rotation data were streamed over a VRPN network to the PC running the XVR software [52].”