Physically Based Modeling Rigid Body Simulation
By David Baraff. 1992
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Yoshua Bengio
- Sergey Levine
- Li Fei-Fei
- Vladlen Koltun
- Abhinav Kumar Gupta
- Trevor Darrell
- Kristen Grauman
- Andrea Vedaldi
Citations in the corpus
- Flexible Neural Representation for Physics Prediction (2018, background): “Physics simulation has also long been studied in computer graphics, most commonly for rigid-body collisions [2, 12].”
- Robust real-time visual odometry for dense RGB-D mapping (2013, methodology): “Triangular mesh stairwell produced in real-time by the Kintinuous system containing over 2.6 million triangles and 1.5 million colored vertices. of Steinbruecker et al. [8], enabling real-time execution of the algorithm.”
- Ieee Transactions on Pattern Analysis and Machine Intelligence 1 3d Reasoning from Blocks to Stability (methodology): “We use a simple model for evaluating the stability of our block arrangements, although more complicated physics-based simulators [40] could be employed .”
- Interaction Networks for Learning about Objects, Relations and Physics (2016, methodology): “The behavior of our model is similar in spirit to a physical simulation engine [2], which generates 57 sequences of states by repeatedly applying rules that approximate the effects of physical interactions 58 and dynamics on objects over time.”