Leveraging Procedural Generation to Benchmark Reinforcement Learning

By Karl Cobbe, Christopher Hesse, Jacob Hilton, John Schulman. 2019

721 citations recorded by the source corpus.

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimental protocols for using this benchmark. We empirically demonstrate that diverse environment distributions are essential to adequately train and evaluate RL agents, thereby motivating the extensive use of procedural content generation. We then use this benchmark to investigate the effects of scaling model size, finding that larger models significantly improve both sample efficiency and generalization.

Subfields: Artificial Intelligence, Economics and Econometrics, Reinforcement Learning, Evaluation & Benchmarks

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Yoshua Bengio
  5. Ruslan Salakhutdinov
  6. Trevor Darrell
  7. Abhinav Kumar Gupta
  8. Mohit Bansal

In Economics and Econometrics

  1. Matthew J. Hausknecht
  2. Shimon Whiteson
  3. Pablo Samuel Castro
  4. Rishabh Agarwal
  5. Pieter Abbeel
  6. Ilya Kostrikov
  7. Nicolas Manfred Otto Heess
  8. Nando de Freitas

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Shimon Whiteson
  5. Ofir Nachum
  6. Shixiang Shane Gu
  7. Jimmy Ba
  8. Abhinav Kumar Gupta

In Evaluation & Benchmarks

  1. Abhinav Kumar Gupta
  2. Shimon Whiteson
  3. Pieter Abbeel
  4. Pablo Samuel Castro
  5. Timothy P. Lillicrap
  6. Jimmy Ba
  7. Danijar Hafner
  8. Matthew J. Hausknecht

Citations in the corpus