The NetHack Learning Environment

By Heinrich Kuttler, Nantas Nardelli, Alexander H. Miller, Roberta Raileanu, Marco Selvatici, Edward Grefenstette, Tim Rocktaschel. 2020

233 citations recorded by the source corpus.

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast simulation, they are rarely both. Here, we present the NetHack Learning Environment (NLE), a scalable, procedurally generated, stochastic, rich, and challenging environment for RL research based on the popular single-player terminal-based roguelike game, NetHack. We argue that NetHack is sufficiently complex to drive long-term research on problems such as exploration, planning, skill acquisition, and language-conditioned RL, while dramatically reducing the computational resources required to gather a large amount of experience. We compare NLE and its task suite to existing alternatives, and discuss why it is an ideal medium for testing the robustness and systematic generalization of RL agents. We demonstrate empirical success for early stages of the game using a distributed Deep RL baseline and Random Network Distillation exploration, alongside qualitative analysis of various agents trained in the environment. NLE is open source at this https URL.

Subfields: Artificial Intelligence, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Mohit Bansal
  3. Yejin Choi
  4. Graham Neubig
  5. Jianfeng Gao
  6. Yoshua Bengio
  7. Ruslan Salakhutdinov
  8. Percy Liang

In Reinforcement Learning

  1. Sergey Levine
  2. Abhinav Kumar Gupta
  3. Pieter Abbeel
  4. Prithviraj Ammanabrolu
  5. Chelsea Finn
  6. Matthew J. Hausknecht
  7. Roozbeh Mottaghi
  8. Rob Fergus

Citations in the corpus