Mixed reality in education, entertainment, and training
By C. Hughes, Christopher B. Stapleton, Darin E. Hughes, Eileen M. Smith. IEEE Computer Graphics and Applications, 2005
331 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/8cbfa12744b69c585113eeba48d0d6e8b617f4a4
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In Developmental and Educational Psychology
Citations in the corpus
- The Potential of Simulated Environments in Teacher Education (2014, background): “The key is to provide an authentic simulated environment using mixed reality in which generic physical objects take on personalized appearances and the suspension of disbelief occurs (Hughes, Stapleton, Hughes, & Smith, 2005).”
- A Review on Mixed Reality: Current Trends, Challenges and Prospects (2020, background): “The network protocol (such as TCP/IP) provides the ability to combine various sources of tracking information, justification, registry, and other sources, such as AI and analytical engines, and then runs the online script [98].”