Ms Pac-Man versus Ghost Team CEC 2011 competition
By Philipp Rohlfshagen, Simon M. M. Lucas. 2011
70 citations recorded by the source corpus.
Subfields: Artificial Intelligence
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Pieter Abbeel
- Yoshua Bengio
- Timothy P. Lillicrap
- Yuxi Li
- Chelsea Finn
- Ruslan Salakhutdinov
- Quoc V. Le
Citations in the corpus
- StarCraft II: A New Challenge for Reinforcement Learning (2017, methodology): “The ALE is a prominent example in a rich tradition of video game benchmarks for AI [30], including Super Mario [35], Ms Pac-Man [26], Doom [13], Unreal Tournament [11], as well as general video game-playing frameworks [29, 5] and competitions [23].”
- Teaching on a budget: agents advising agents in reinforcement learning (2013, unknown): “We use an implementation of the game provided by the Ms Pac-Man vs. Ghosts League [9], which conducts annual competitions .”
- The 2014 General Video Game Playing Competition (2016, unknown): “There are competitions focused on board games, such as Go and Othello; first-person shooter games, in particular Unreal Tournament 2004 [3]; platform games, such as Super Mario Bros [4] and Geometry Friends [5]; car racing, such as TORCS [6]; classic arcade games, such as Ms Pac-Man [7] and X-Pilot ”