A Systematic Framework for Designing and Evaluating Persuasive Systems
By Harri Oinas-Kukkonen, Marja Harjumaa. International Conference on Persuasive Technology, 2008
443 citations recorded by the source corpus.
Subfields: Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/88f5ebfd75c30e96f44b4f7074915ed2a3816c1e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Social Psychology
- Harri Oinas-Kukkonen
- Maurits Clemens Kaptein
- B. D. Ruyter
- Panos P. Markopoulos
- Emile H. L. Aarts
- Juho Hamari
- C. Montag
- Jonna Koivisto
In Human-Computer Interaction
Citations in the corpus
- Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles (2015, background): “Still, reliably affecting an individual's attitude or behavior remains an elusive goal (Oinas-Kukkonen and Harjumaa, 2008).”
- Addictive Features of Social Media/Messenger Platforms and Freemium Games against the Background of Psychological and Economic Theories (2019, background): “Clearly, our assumption that these mechanisms have been purely designed to prolong usage time of an app is speculative, but please see also a larger serious scientific area dealing with persuasive design/technologies in the computer sciences [103,104].”
- A foundation for the study of behavior change support systems (2012, methodology): “More recently, elaborate conceptual and design frameworks for on and off-the-web information systems have been suggested, such as the Persuasive Systems Design model [5, 38].”
- Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (2013, background): “For instance, some persuasion mechanisms can be regarded as similar to those applied in gamification, such as feedback and rewards (see e.g. Oinas-Kukkonen and Harjumaa, 2008).”