Design aesthetics: principles of pleasure in design
By Paul Hekkert. 2006
639 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/8392cba309bc4477718713baf5dabef938699865
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Citations in the corpus
- Exploring a rationale for choosing to listen to sad music when feeling sad (2013, background): “In line with this, Hekkert (2006) argued that stimuli that one perceives to have high aesthetic value generates sensory pleasure.”
- Symbolic Meaning Integration in Design and its Influence on Product and Brand Evaluation (2009, background): “For instance, with respect to product design, design principles stressing the importance of unity or congruence among visual design elements are well established (e.g., Hekkert, 2006).”
- Affective response to architecture – investigating human reaction to spaces with different geometry (2017, background): “The more fluently perceivers can process an object, the more positive their aesthetic response (Hekkert 2006; Zajonc 1968).”
- Dimensions of Creative Evaluation: Distinct Design and Reasoning Strategies for Aesthetic, Functional and Originality Judgments (2016, background): “…familiarity), some to the classification of the object (e.g., style or content), and some to qualities of the perceiver (e.g., cognitive mastery, expertise, personal taste and interests) with both cognitive and affective dimensions (Leder, Belke, Oeberst, & Augustin, 2004; see also Hekkert, 2006).”
- Listening to sad music in adverse situations: How music selection strategies relate to self-regulatory goals, listening effects, and mood enhancement (2015, result): “Moreover, these findings are in line with findings that stimulus that is perceived to have High Aesthetic Value will generate sensory pleasure and inhibit displeasure (Hekkert, 2006; Menon & Levitin, 2005).”
- The effect of digital signage on shoppers' behavior: The role of the evoked experience (2014, background): “An inherently pleasurable experience (Dewey, 1934; Hekkert, 2006) may then positively affect shoppers’ attitude and approach behavior.”
- The aesthetic pleasure in design scale:The development of a scale to measure aesthetic pleasure for designed artifacts (2017, background): “A large body of research in design aesthetics investigates which design factors (e.g., novelty) increase aesthetic pleasure (e.g., Hekkert 2006, 2012ab; Blijlevens et al., 2012; Veryzer, 1998; Whitfield & Slatter, 1979).”